Periodically, I’ll update this page to include the latest Calls For Papers [CFPs] I’ve run across on the topic of games and play. Graduate conferences and on-line publications are a great place to get started, but CCT students present at professional conferences and publish in peer-reviewed journals with regularity. You can often get funding from Georgetown and/or CCT to temper the cost of the trip. It’s also a good way to get ideas for your own research for class.
Updated March 21, 2007
Refractory Journal CFP: Meta-Materiality: Games, New Media, The Digital
What: Journal Issue, “Refractory Journal CFP: Meta-Materiality: Games, New Media, The Digital”
Sponsor: University of Melbourne
Deadline For Submissions: 10 April 2007
Details:
All dates are for this year, 2007———-
Abstract Deadline: April 10th
(Articles: 3,000 - 7,000 words, refereed)
(Small Articles: 1,000 - 3,000 words)
(Reviews: 300 - 500 words)
Notification of Successes: April 30th
Submission Deadline: July 1st
Publication: Mid-Late August
Refractory: a Journal of Entertainment Media is a refereed,
peer-reviewed, e-journal that explores the diverging and intersecting
aspects of current and past entertainment media. The journal is
published by the Cinema Studies Program, School of Culture and
Communication, University of Melbourne.
http://www.refractory.unimelb.edu.au/
ISSUE THEME: Meta-Materiality: Games, New Media, The Digital
Launching as it did in 2002, The Refractory arrived on the scene just
in time for its titular metaphor to get complicated, with the arrival of
‘metamaterials’ – artificial composites with negative refractive indices.
When a wave phenomenon such as light travels between media, it
changes speed and bends relative to the normal: refraction. But with
just the right metamaterial, the positive refraction can be negated.
The wave finds its stride – the straw in the glass looks straight –
total refraction. This special issue of The Refractory aims to assess
its central metaphor in relationship to games and new media with a
focus on the materiality of their aesthetics, assemblages, ecologies,
and networks.
Some directions you may wish to consider are:
- Real-world economics, class and power in games
- Remediation, Adaptation, Cross-media Style and the Media’s Metamateriality
- Protocol, Code, Algorithms – the materiality of Digital Media
- Re-representation of one medium by another: e.g. Videogame
Emulations, Youtube
- Arcades, public space, social mapping and locative media
- Material genres: e.g. Game engines, middleware, blogs,
- Mobile movements and the ‘ludicity’ of technology
- Controller crises, free movement, and gestural remediation: e.g. Wii Sports
- Who actually makes games? / A history of Tose studios
- Piracy, free gaming, information control, DRM
- New Media art and artistic intervention
Editors:
Christian McCrea //
Cinema Studies Program,
University of Melbourne
Darshana Jayemanne //
Literary Studies Program,
University of Melbourne
Thomas H. Apperley //
Media and Communication Program,
University of Melbourne
All Enquires and Submissions:
refractorygames@gmail.com
Information for Submissions:
———————————————
Abstracts should consist of a short paragraph outlining your intended
approach. A short bio would also be appreciated, although anonymous
heroes are welcome.
Articles dealing generally with areas outlined in the home page may be
submitted electronically as a rich text format document to our email
address at: refractorygames@gmail.com
The following disclaimer will appear on the front site: “All views
expressed by the contributors to the website are those of the authors
and not the Refractory (unless otherwise indicated).”
NB. Although most contributions follow a standard publication format
at this time, we also encourage contributors to make full and creative
use of the hypertextual nature of the web. The form such contributions
may take can be discussed with the editors. Images are possible
(detail below), as well as off-site linking to videos, but be aware
that we will have to add a further disclaimer of content at the top of
your article’s page.
Copyright: The individual authors hold copyright. If material is
re-published elsewhere it must include a statement that it was
originally published by Refractory. The editors reserve the right to
maintain permanent archival copies of all submissions.
Images: Please include any images or other visual material with your
submission. Note: In most circumstances, images cannot be
included unless permission has been obtained from the copyright owner
to reproduce them electronically. It is the obligation of the author
to negotiate with the Refractory and obtain permission. Fair use
obviously applies, but we appreciate caution in this regard. If you
intend to use more than a handful of images from a source, an email to
a copyright holder will usually give you usage rights.
Style Guideline: Articles for Refractory should range from 3,000 to
7,000 words. These will be refereed - submission is no
guarantee of acceptance. Articles for State of Play between 1,000 to
3,000 words. Reviews: should range from 300-500 words.
Film and game titles are to be italicized. Films followed by the name
of the director and year of the first screening in brackets after the
first appearance of the title. Example: Minority Report (Steven
Spielberg, 2002). Computer games followed by the name of the
production company and year of release. Example: Phantasmagoria
(Sierra On-Line, Inc., 1995)
Articles should be referenced with footnotes: footnote markers are
superscripted numerals, following punctuation. All sources
must be cited in a consistent manner according to Chicago style
criteria (in text version) and included in a bibliography. Citing
Electronic Sources: Include Surname, First Name, “Title”, original
date and place of publication (if applicable), the url (for example,
http://www.utopia.com), date accessed. Essay not submitted in this
style will be returned. Please be gentle with your formatting. It may
be pretty in Word, but for editors and website-uploaders, it is hell.
For further information on referencing electronic sources see:
http://www.libs.uga.edu/ref/chicago.html - the AUTHOR-DATE system
*****
Posted Feb 11 2007
THE JOURNAL OF HORROR STUDIES - UPDATE
Submissions are sought for the inaugural issue of the new
inter-disciplinary print publication - The Journal of Horror Studies, which
will be published by Intellect Books.
There is a rolling deadline for submissions to the journal, the first issue
is due in Autumn 2007.
We have received a strong positive response to our initial call for papers
and a number of contributions are currently under consideration. The
editors will be considering submissions for inclusion across the first
volume, but to be considered for inclusion in the first issue we need to
receive proposals/abstracts by February 14th.
Completed drafts and finished full-length articles are most welcome, as are
works relating to popular culture, video games and art in addition to works
on film and literature.
Enquiries regarding proposals should be directed to Robert Simpson at
thehorrorjournal@avalard.com in the first instance.
Further information will be available on the journal’s webpage
(www.thehorrorjournal.com.
Journal of Horror Studies information
Editors
Robert J.E. Simpson
Tony Earnshaw
Gary D. Rhodes
Tony Williams
www.thehorrorjournal.com
Email: thehorrorjournal@avalard.com
We welcome full-length articles, shorter papers, reports and reviews from
academics, scholars and students from all disciplines. We encourage debate
and feedback, and welcome theoretical, analytical and historical studies.
Subject matter may include (but is not limited to):
Cinema, literature, television, radio, popular culture, video games and art.
Full articles (5,000-10,000 words) should be based on original work of a
research or developmental nature and/or proposed new methods or ideas that
are clearly and thoroughly presented and argued.
Shorter items including working papers/student work (1,000-5,000 words)
should apply same conditions as full articles.
Reports (1,000 - 5,000 words) on conferences, festivals and events
pertaining to the subject matter of the journal.
Reviews (750-1,000 words) of any published work (print or electronic)
relevant to the subject matter of the journal. This may include book, film
and DVD reviews.
Abstracts (150-250 words) should be included with all submitted articles.
Abstracts may also be sent as submission proposals to the editorial
address.
Posted Jan 24 2007
Race and Video Games
This call for papers is for a proposed panel to be held at (dis)junctions 2007: Malappropriation Nation, the University of California Riverside’s 14th Annual Humanities Graduate Conference on April 6-7, 2007.
This panel will explore race and video games with the intention of mapping out some of the more pressing critical issues surrounding the inclusion or exclusion of race in games. The game industry and game studies are both interesting and exciting, but the discourse on race has been sparse and focused primarily on forms of reductive representation. Therefore, this panel is dedicated to critical works that push beyond a focus on representation. Panelists are sought that attempt to describe and analyze the visualization and political implications of race in games and game cultures.
Potential contributions may involve, but are not limited to, some of the following concepts:
1. Excessiveness
2. Invisibility/Visibility
3. Minstrelsy
4. Political economy of games
5. Racial performance/passing
6. Logics of race at the interface and beyond
7. Default whiteness
8. Token representation
9. Blackness, Asianness, etc.
10. Masculinity and race
11. Race and gender
12. Orientalism
13. Character creation
14. Race in game design
15. Language issues
16. Cultural borrowing
17. Commodification
Submissions are encouraged that deal with any game, platform, genre, theme, or era, as well as any aspect of game culture itself (fan networks, review sites, manuals, peripherals, and so on).
Additionally, submissions that deal with race from different global perspectives are of great interest.
Abstracts of 250-300 words should be e-mailed to Tanner Higgin at thigg001@ucr.edu by February 16, 2007 (text in the body of the message; please no attachments).
*****

