Play’s Republic

“There is no greater threat to the state than the play of children.” (Plato)

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Entries from June 2007

Quantifiable Outcomes

June 26th, 2007 · No Comments

This past weekend, Prof. Ted Castronova hosted the Second Ludium, this one on “videogames and public policy.” It was an extraordinarily interesting experience for various reasons, not the least of which was the outcome: A Synthetic Worlds Initiative-sponsored Declaration of Virtual Worlds Policy, comprising 10 planks relating to the future of virtual space. […]

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Tags: In the News · Noteworthy · Game Culture · Virtual Worlds · Rhetoric

Vox Ludens

June 20th, 2007 · No Comments

So much to point to, so little time. I’m heading to Ludium 2 on Thursday: For the nonce, here’s a really interesting note from Wired on the illusion-shattering nature of Voice Chat. We’re reminded that the willing suspension of disbelief takes more effort than some would suppose.

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Tags: Links · Noteworthy · Virtual Worlds

NYT’s “The Life of the Chinese Gold Farmer”

June 18th, 2007 · No Comments

Yesterday’s The New York Times Magazine has a lengthy article about WoW gold farmers in China:
“The Life of the Chinese Gold Farmer” by Julian Dibbell

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Tags: In the News · Business · Virtual Worlds

Superpower Power-Ups.

June 7th, 2007 · No Comments

If ever there were an interesting opportunity for political, historical, and rhetorical analysis of videogames, here it is. Wired has an photo-essay on “Lost Arcade Games of the Soviet Union.” See the accompanying article, too. A synchronic comparative analysis of Cold-War-era superpower videogames would be thoroughly original research that would make a […]

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Tags: Links · Noteworthy

digital play for the youngsters

June 7th, 2007 · No Comments

Digital playgrounds like the ones mentioned here are incredibly popular with the kids these days. Neopets and the Cartoon Network are also sites that are incredibly popular. The catch with this are the masses of commercial messages being targeted at children through these tools. It’s particularly concerning considering how susceptible children are to advertising messages. […]

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Tags: Child's Play · Follow-Up

Improving how we think about stories in videogames

June 6th, 2007 · No Comments

A note about this post: Soon after publishing it, I received an amiable email from the author of the blog to which I refer below. He’s suggested I read his whitepaper in order better to understand his argument. I’ll post an update presently.
Let this link stand as a reminder that there is […]

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Tags: Game Culture · Asides