Play’s Republic

“There is no greater threat to the state than the play of children.” (Plato)

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Quantifiable Outcomes

June 26th, 2007 · No Comments

This past weekend, Prof. Ted Castronova hosted the Second Ludium, this one on “videogames and public policy.” It was an extraordinarily interesting experience for various reasons, not the least of which was the outcome: A Synthetic Worlds Initiative-sponsored Declaration of Virtual Worlds Policy, comprising 10 planks relating to the future of virtual space. […]

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Tags: In the News · Noteworthy · Game Culture · Virtual Worlds · Rhetoric

Vox Ludens

June 20th, 2007 · No Comments

So much to point to, so little time. I’m heading to Ludium 2 on Thursday: For the nonce, here’s a really interesting note from Wired on the illusion-shattering nature of Voice Chat. We’re reminded that the willing suspension of disbelief takes more effort than some would suppose.

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Tags: Links · Noteworthy · Virtual Worlds

Superpower Power-Ups.

June 7th, 2007 · No Comments

If ever there were an interesting opportunity for political, historical, and rhetorical analysis of videogames, here it is. Wired has an photo-essay on “Lost Arcade Games of the Soviet Union.” See the accompanying article, too. A synchronic comparative analysis of Cold-War-era superpower videogames would be thoroughly original research that would make a […]

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Tags: Links · Noteworthy

Improving how we think about stories in videogames

June 6th, 2007 · No Comments

A note about this post: Soon after publishing it, I received an amiable email from the author of the blog to which I refer below. He’s suggested I read his whitepaper in order better to understand his argument. I’ll post an update presently.
Let this link stand as a reminder that there is […]

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Tags: Game Culture · Asides

The Sims’ Second Life

May 30th, 2007 · No Comments

There’s been a lot of talk lately about the looming death of the Sim franchise (the Urbz expansion pack, for example, was already DOA). But here’s a new twist that is both appalling and ingenious:

Of course, we needn’t even think about the possible dissolution of the play frame, and concurrent intrusion of the real […]

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Tags: Noteworthy · Business · Virtual Worlds

UK Eduserve Symposium on Learning in SecondLife

May 24th, 2007 · No Comments

Fresh from the UK’s Eduserv Foundation, here are some presentations on Second Life and education from their 2007 symposium. Some good material here, including information on the University of Edinburgh’s presence in virtual space and IBM’s place there, too. Plus: Lots of PowerPoint.
http://www.eduserv.org.uk/foundation/symposium/2007/presentations

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Tags: Noteworthy · Virtual Worlds

CFP: Business in SecondLife

May 16th, 2007 · No Comments

CALL FOR PAPERS
3rd International Second Life Community Convention (SLCC07)
August 24-26, 2007, Chicago, USA
Track: *Business in Second Life*
Visit the SLCC07 blog.
SCOPE
The emergence of virtual worlds and Web 3.D change the way of
doing business. Web 3.D is the synonym for Internet-based virtual
worlds, where people can create own 3-D *virtual*
personalities. One of the most famous of these virtual […]

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Tags: Calendar · Noteworthy

Grades

May 13th, 2007 · No Comments

FYI: It is my goal to review your papers, etc., and submit your grades by 10AM Tuesday May 15th. (Faculty must provide grades for non-graduating grad students by Noon, May 21st.)

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Tags: Calendar · Course Notes

EA stocks tumble…

May 9th, 2007 · 2 Comments

In the very early planning stages for this course, I had intended to end the semester with the game Spore–which (at one point in time) was to have been released in March. But now the much anticipated game has been delayed. Again.
According to Next Generation, an industry newsletter:
Stocks were down over 3.5 percent, […]

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Tags: In the News · Game Culture · Business