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<channel>
	<title>Play's Republic &#187; Brian</title>
	<atom:link href="http://ludic.colophon.org/ludus/author/brian/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludic.colophon.org</link>
	<description>"There is no greater threat to the state than the play of children." (Plato)</description>
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		<title>&#8220;First Person Shooter&#8221;</title>
		<link>http://ludic.colophon.org/ludus/first-person-shooter/</link>
		<comments>http://ludic.colophon.org/ludus/first-person-shooter/#comments</comments>
		<pubDate>Sun, 13 May 2007 02:09:00 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Game Culture]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/first-person-shooter/</guid>
		<description><![CDATA[The aptly-named First Person Shooter is&#8230; well, okay, it&#8217;s a play. It is the story of two young programming geniuses, their start-up company (&#8216;JetPack Games&#8217;), and their amazing technicolor computer game: a red-hot, ultra-violent FPS game that hits the top of the market in no time, bringing its creators fame, fortune, and all sorts of [...]]]></description>
			<content:encoded><![CDATA[<p>The aptly-named <em>First Person Shooter</em> is&#8230; well, okay, it&#8217;s a play. It is the story of two young programming geniuses, their start-up company (&#8216;JetPack Games&#8217;), and their amazing technicolor computer game: a red-hot, ultra-violent FPS game that hits the top of the market in no time, bringing its creators fame, fortune, and all sorts of success.</p>
<p>&#8230; until the game is linked to as the cause of a recent schoolyard shooting, bringing with it a slew of ethical questions (what are the programmers&#8217; responsibilities?), the perspectives that give the programmers a rude awakening as to the consequences of their actions (meeting with the victims&#8217; parents), and the experiences of everyone caught in the media crossfire.</p>
<p>I have not heard of this play until just recently, but still, one paragraph in particular caught my attention, as it reveals a bit of the playwright&#8217;s take on the situation from which he drew inspiration:</p>
<p><em> The play draws on the national debate over the link between violent videogames and school shootings, which first came to the fore after Columbine. Aaron, who now develops videogames, worked as a journalist covering the world of videogames at the time of Littleton, Colorado shootings and &#8220;wanted to write a play about the people caught in the echo chamber of the debate. What must it be like for the people actually accused of making a game that turns kids into killers? What about the parents of the victims? Their children are dead and the news is jam packed with talk of something so trivial as videogames!&#8221; </em></p>
<p><a href="http://sfplayhouse.com/season0607/firstperson.php">http://sfplayhouse.com/season0607/firstperson.php</a></p>
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		<title>Educational Japanese Textbooks on&#8230; Video Games</title>
		<link>http://ludic.colophon.org/ludus/educational-japanese-textbooks-on-video-games/</link>
		<comments>http://ludic.colophon.org/ludus/educational-japanese-textbooks-on-video-games/#comments</comments>
		<pubDate>Sun, 13 May 2007 01:39:04 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/educational-japanese-textbooks-on-video-games/</guid>
		<description><![CDATA[ A textbook published by gaming company Capcom, dedicated to teaching children (through use of comics) about the ins and outs of video gaming culture, industry, history, and the creative process, distributed to primary schools and libraries all over Japan? Why can&#8217;t WE have something like that? http://www.joystiq.com/2007/05/11/capcom-releases-japanese-textbook-about-video-games/]]></description>
			<content:encoded><![CDATA[<p> A textbook published by gaming company Capcom, dedicated to teaching children (through use of comics) about the ins and outs of video gaming culture, industry, history, and the creative process, distributed to primary schools and libraries all over Japan?</p>
<p>Why can&#8217;t WE have something like that?</p>
<p>http://www.joystiq.com/2007/05/11/capcom-releases-japanese-textbook-about-video-games/</p>
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		<title>Wright to Life: VG Cats and Spore</title>
		<link>http://ludic.colophon.org/ludus/wright-to-life-vg-cats-and-spore/</link>
		<comments>http://ludic.colophon.org/ludus/wright-to-life-vg-cats-and-spore/#comments</comments>
		<pubDate>Sun, 13 May 2007 01:10:53 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/wright-to-life-vg-cats-and-spore/</guid>
		<description><![CDATA[This is far from new, but I just thought I&#8217;d bring it to peoples&#8217; attention anyway. VG Cats, an online comic by Scott Ramsoomair, did an amusing little comic on the upcoming god (?)-game Spore. Likely to be prophetic, because, well, this is just about how much freedom Will Wright&#8217;s newest simulation will probably GIVE [...]]]></description>
			<content:encoded><![CDATA[<p>This is far from new, but I just thought I&#8217;d bring it to peoples&#8217; attention anyway.</p>
<p>VG Cats, an online comic by Scott  Ramsoomair, did an amusing little comic on the upcoming god (?)-game <em>Spore</em>. Likely to be prophetic, because, well, this is just about how much freedom Will Wright&#8217;s newest simulation will probably GIVE the player.</p>
<p><a href="http://www.vgcats.com/comics/?strip_id=199" title="VG Cats Comic 201: ">http://www.vgcats.com/comics/?strip_id=199 </a></p>
<p>What makes this instance TRULY interesting is the fact that the Spore development team actually responds.</p>
<p><a href="http://www.vgcats.com/news/comic_spore_Will.jpg"> http://www.vgcats.com/news/comic_spore_Will.jpg </a></p>
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		<title>World of&#8230; Retcon?</title>
		<link>http://ludic.colophon.org/ludus/world-of-retcon/</link>
		<comments>http://ludic.colophon.org/ludus/world-of-retcon/#comments</comments>
		<pubDate>Sat, 12 May 2007 05:17:08 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/world-of-retcon/</guid>
		<description><![CDATA[As the tags might suggest, this is an aside about something that I still find somewhat amusing. One topic that I always recall coming up in class about World of Warcraft is its plot- and/or lack thereof. As convoluted and nonsensical as it may be, however, I&#8217;m simply amazed that it still manages to be [...]]]></description>
			<content:encoded><![CDATA[<p>As the tags might suggest, this is an aside about something that I still find somewhat amusing. One topic that I always recall coming up in class about World of Warcraft is its plot- and/or lack thereof. As convoluted and nonsensical as it may be, however, I&#8217;m simply amazed that it still manages to be <em>coherent</em>.</p>
<p>The <em>Warcraft</em> series had its start a long time ago, back when dinosaurs roamed the Earth and games ran in DOS. I recall reading somewhere that Warcraft was meant to be a corollary to another, older fantasy series, Warhammer ( <a href="http://en.wikipedia.org/wiki/Warhammer" title="Warhammer">http://en.wikipedia.org/wiki/Warhammer</a>), which explains a number of similarities (mostly in the green-skinned design of the orcs themselves). As such, <em>Warcraft I: Orcs and Humans</em> was a simple, straightforward clash between good and evil- evil extraterrestrial orcs invading the human lands, basically. No other races were actually introduced.</p>
<p><em>Warcraft II</em> started throwing in more complexities: more races were introduced, including dwarves, trolls, elves, and ogres. The world itself evolved to fit, throwing in more locales, factions, and clans, and it became clearer that the (evil!) orcish Horde used demonic magics and necromancy, while the human Alliance used, naturally, holy magics and wizardry. The scale of the battling itself became broader, throwing in aerial warfare in the form of gryphons and mounted dragons, as well as nautical warfare, with wooden ships and submarine turtles alike. This game is also where Blizzard&#8217;s trademark sense of humor grew from- clicking on a unit makes it start spouting sound bytes and classic sayings (yes, this is where &#8220;Dabu&#8221; and &#8220;Zug Zug&#8221; comes from).</p>
<p>Then they came out with <em>Warcraft III</em>, which is where things started getting weird.</p>
<p>It turns out that the orcs AREN&#8217;T actually evil, just demon-possessed; MORE creatures, species, and races were thrown in, ranging from the tauren to the night elves to the undead to the naga to the furbolg to the OTHER types of trolls to the gnomes to the centaurs to the blood elves to the demons themselves, each with their own backstory (too many, perhaps), and it turns out that the world of Warcraft consists of more than one continent. And more than one world, to boot, which happens to be the vaguely specified homeworld of the orcs. History is expanded upon- it turns out that the demons were actually behind everything bad that happened to Azeroth, and there was a cataclysmic war between the magic elves and the hippie elves, and it ALSO turns out that certain forms of magic are addictive and/or corruptive, and dragons can actually transform into any species they want.</p>
<p>There is, in fact, a timeline stretching back from 10,000 years before the present day (or longer, depending on whether or not the creation of Azeroth is included). While it&#8217;s certainly not a BAD thing for World of Warcraft to be so thorough with its own history (and there&#8217;s always that visceral thrill present when a player recognizes references, characters, and events from previous games in the series), the fact still remains:</p>
<p>It&#8217;s still ridiculously dense.</p>
<p><a href="http://www.wowwiki.com/Retcon">http://www.wowwiki.com/Retcon</a></p>
<p><a href="http://www.wowwiki.com/Retcon_speculation">http://www.wowwiki.com/Retcon_speculation </a></p>
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		<title>A Follow-up to Castronova?</title>
		<link>http://ludic.colophon.org/ludus/a-follow-up-to-castronova/</link>
		<comments>http://ludic.colophon.org/ludus/a-follow-up-to-castronova/#comments</comments>
		<pubDate>Sat, 12 May 2007 04:48:57 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Follow-Up]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/a-follow-up-to-castronova/</guid>
		<description><![CDATA[I&#8217;ve never heard of &#8220;Entropia Universe&#8221; before this article, but it sounds like an interesting way of doing business- and of dealing with the difficult, rarely-sanctioned issue of the real-world trade of virtual world goods. First: their currency is set against the U.S. dollar at a fixed 10-to-1 rate. And secondly&#8230; they&#8217;ve sold licenses for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve never heard of &#8220;Entropia Universe&#8221; before this article, but it sounds like an interesting way of doing business- and of dealing with the difficult, rarely-sanctioned issue of the real-world trade of virtual world goods. First: their currency is set against the U.S. dollar at a fixed 10-to-1 rate. And secondly&#8230; they&#8217;ve sold licenses for five in-game pawn shops that, according to the article below, &#8220;will make real loans to people who turn in virtual items like laser rifles and bionic implant chips.&#8221;<a href="http://www.topix.net/content/ap/1322316664088878908319000538413727415377">http://www.topix.net/content/ap/1322316664088878908319000538413727415377</a></p>
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		<title>How Best to Determine Who&#8217;s a Witch? &#8230; you probably don&#8217;t want to know.</title>
		<link>http://ludic.colophon.org/ludus/how-best-to-determine-whos-a-witch-you-probably-dont-want-to-know/</link>
		<comments>http://ludic.colophon.org/ludus/how-best-to-determine-whos-a-witch-you-probably-dont-want-to-know/#comments</comments>
		<pubDate>Sat, 12 May 2007 04:38:34 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/how-best-to-determine-whos-a-witch-you-probably-dont-want-to-know/</guid>
		<description><![CDATA[ So. Doki Doki Majo Saiban, for the Nintendo DS: you&#8217;ve probably not heard of this game before, but judging by the title alone, you might be able to guess that it&#8217;s yet another quirky Japanese title that will probably never see release in U.S. stores. Here, though, there&#8217;s another good reason why this game won&#8217;t make [...]]]></description>
			<content:encoded><![CDATA[<p> So. <em>Doki Doki Majo Saiban</em>, for the Nintendo DS: you&#8217;ve probably not heard of this game before, but judging by the title alone, you might be able to guess that it&#8217;s yet another quirky Japanese title that will probably never see release in U.S. stores. Here, though, there&#8217;s another good reason why this game won&#8217;t make it over here: this particular game, developed by SNK, has gained some notoriety even BEFORE its release.</p>
<p>This is because the entire point of the game appears to be thus: 1) have the main character approach girls, and 2) touch them, because that&#8217;s the only way to determine whether or not they&#8217;re actually witches. Certainly a&#8230; unique&#8230; application of the DS&#8217;s touch-screen functions.</p>
<p>Apparently, when <em>Doki Doki Majo Saiban</em> was announced back in Q4 2006, gamer reactions ran the gamut from amused to flat-out denial. There was no <em>way </em>that Nintendo- the Pokemon Company, the bastion of family friendliness, the grandpappy of some of the most famous classics known to mankind- would ever allow a game like this to be released! It has to be a hoax of some sort!</p>
<p>And then follow-up screenshots were released, more plot details surfaced, and with Amazon.co.jp opening it up for pre-orders, it&#8217;s currently the top-listed video game on their online store.</p>
<p>I&#8217;m still not sure what to make of it all.</p>
<p>http://kotaku.com/gaming/top/snk-on-witching-touching-game-207023.php</p>
<p>http://kotaku.com/gaming/snk/more-on-that-snk-witch-touching-game-250873.php</p>
<p>http://www.dsfanboy.com/2007/05/02/amazon-co-jp-shoppers-are-crazy-about-witch-hunting/</p>
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		<title>Game Over for the Father of the Playstation?</title>
		<link>http://ludic.colophon.org/ludus/game-over-for-the-father-of-the-playstation/</link>
		<comments>http://ludic.colophon.org/ludus/game-over-for-the-father-of-the-playstation/#comments</comments>
		<pubDate>Sat, 12 May 2007 04:21:29 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Game Culture]]></category>
		<category><![CDATA[In the News]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/game-over-for-the-father-of-the-playstation/</guid>
		<description><![CDATA[Ken Kutaragi, the CEO of Sony Computer Entertainment (and arguably, the person who propelled Sony into the video gaming business), is set to step down from his post on the 19th of June. Given the Playstation series&#8217; lasting impression on the world of electronic gaming, this&#8230; well, it&#8217;s certainly something of a shock. It&#8217;s also [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><span name="intelliTxt" id="intelliTxt">Ken Kutaragi</span>, the CEO of Sony Computer Entertainment (and arguably, the person who propelled Sony into the video gaming business), is set to step down from his post on the 19th of June. Given the Playstation series&#8217; lasting impression on the world of electronic gaming, this&#8230; well, it&#8217;s certainly something of a shock. It&#8217;s also an intriguing bit of news, especially given the current status of the Playstation 3: struggling to keep on an even beat against its closest competitors, the X-Box 360 and the Nintendo Wii (hearsay has it that the PS3 was, at one point, being outsold by the aging Gameboy Advance handheld&#8230;).</p>
<p>http://www.ecommercetimes.com/story/57111.html</p>
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		<title>World of Warcraft, Coca-Cola, and&#8230; Chinese Pop Idols?</title>
		<link>http://ludic.colophon.org/ludus/world-of-warcraft-coca-cola-and-chinese-pop-idols/</link>
		<comments>http://ludic.colophon.org/ludus/world-of-warcraft-coca-cola-and-chinese-pop-idols/#comments</comments>
		<pubDate>Fri, 11 May 2007 02:35:55 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Game Culture]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/world-of-warcraft-coca-cola-and-chinese-pop-idols/</guid>
		<description><![CDATA[No matter how many times I rewatch these two (somewhat older) clips, I continue to be taken completely off-guard. First, I&#8217;m still surprised that World of Warcraft has hit it so big in China- along with the host of other American-based games that have gained ridiculous amounts of popularity in other parts of the world, [...]]]></description>
			<content:encoded><![CDATA[<p>No matter how many times I rewatch these two (somewhat older) clips, I continue to be taken completely off-guard.</p>
<p>First, I&#8217;m still surprised that World of Warcraft has hit it so big in China- along with the host of other American-based games that have gained ridiculous amounts of popularity in other parts of the world, and that it&#8217;s become so easy for video games to transition from one culture to another.</p>
<p>Second, I cannot find any sort of correlation between the commercials&#8217; three &#8220;products&#8221; (I&#8217;m still not certain where S.H.E should be placed on this scale).</p>
<p>Finally&#8230; well, just see for yourself.</p>
<p>http://www.youtube.com/watch?v=SOSrapbPrzU</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/CT-_3-M5TpM&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CT-_3-M5TpM&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Animator vs. Animation</title>
		<link>http://ludic.colophon.org/ludus/animator-vs-animation/</link>
		<comments>http://ludic.colophon.org/ludus/animator-vs-animation/#comments</comments>
		<pubDate>Tue, 20 Mar 2007 21:55:34 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Follow-Up]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/animator-vs-animation/</guid>
		<description><![CDATA[I stumbled across an old Flash-based short, &#8216;Animator vs. Animation&#8217;, and discovered that the creator had recently released a sequel (the aptly-named &#8216;Animator vs. Animation II&#8217;). Upon watching both movies, the first thing that came to mind was what we had covered a long while back: how games represent and reflect reality, what defines Agon, [...]]]></description>
			<content:encoded><![CDATA[<p>I stumbled across an old Flash-based short, &#8216;Animator vs. Animation&#8217;, and discovered that the creator had recently released a sequel (the aptly-named &#8216;Animator vs. Animation II&#8217;). Upon watching both movies, the first thing that came to mind was what we had covered a long while back: how games represent and reflect reality, what defines Agon, and the continued reliance of video games on Platonic mimesis.</p>
<p>More specifically, I thought immediately of the old Felix the Cat cartoon and &#8216;Duck Amuck&#8217;. Either way, both &#8216;Animator vs. Animation&#8217; Flash movies are random in plot (great choices in battlefield), creatively executed (and how often they &#8216;break&#8217; the fourth wall), and above all, highly amusing.</p>
<p>Animator vs. Animation- http://www.newgrounds.com/portal/view/316541</p>
<p>Animator vs. Animation II-  http://www.newgrounds.com/portal/view/368557</p>
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		<title>Localization Ramblings</title>
		<link>http://ludic.colophon.org/ludus/103/</link>
		<comments>http://ludic.colophon.org/ludus/103/#comments</comments>
		<pubDate>Tue, 20 Feb 2007 23:07:53 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/103/</guid>
		<description><![CDATA[During one of our previous classes, I recall that we touched a little bit upon what happens to games when they&#8217;re brought over from one country to the other. More specifically, there was some talk about how translations of text are handled, whether it&#8217;s something as simple as the literal meaning, nods or in-jokes that [...]]]></description>
			<content:encoded><![CDATA[<p>During one of our previous classes, I recall that we touched a little bit upon what happens to games when they&#8217;re brought over from one country to the other. More specifically, there was some talk about how translations of text are handled, whether it&#8217;s something as simple as the literal meaning, nods or in-jokes that require that the player is familiar with the cultural concepts being alluded to, and so on. The vast majority of game companies didn&#8217;t take the dual tasks of translation and localization very seriously at ALL until around the 32-bit era (don&#8217;t quote me on that time period).</p>
<p>I&#8217;ve recently been reminded of an odd exception to this rule- the first is the now-defunct Working Designs was best known for translating and localizing the Sega Saturn-based (and later, the Playstation-based) &#8220;Lunar&#8221; series of role-playing games, as well as for bringing over the potentially less popular &#8220;niche&#8221; games that bigger companies were leery of spending money on (2D games when 3D was perceived as the wave of the future, or games with their stylistic roots in Japanese animation). WD was also renowned for pulling out the stops when releasing their games- releasing pricey but beautiful over-the-top special editions with various collector&#8217;s items packaged- as well as being among the first companies to completely re-dub the entirety of their games&#8217; spoken dialogue into English, a hefty undertaking during the 32-bit era. It was probably thanks to them that the industry as a whole eventually took more care with their localizations, and that games previously seen as too oddball for America are starting to find their way into American markets (such as Katamari Damacy).</p>
<p>Granted, Working Designs was also quite possibly the only company that had the guts to splice, say, political commentary and pop culture humor into games where none previously existed (or, as many would say, SHOULDN&#8217;T exist- jokes about the Clinton administration in a fantasy-based setting, or references to Austin Power and M&#038;M&#8217;s, can be jarring, to say the least).</p>
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