Just one more posting for y’all. Thought this map was pretty interesting. Enjoy!
Second Life, find the corporates!
May 13th, 2007 · 1 Comment
Tags: Asides · Virtual Worlds
Will the XO play Halo?
May 12th, 2007 · No Comments
Early on in the course, we covered learning within games, primarily as a function of gaining faculty within a semiotic domain. We have never, not once, discussed games as learning devices used to learn about a specific type of content, however, and we especially didn’t talk about “edutainment” games. In the name of […]
Tags: Links · Child's Play · Noteworthy · Asides
“You can’t introduce new rules to a sport.”
May 12th, 2007 · No Comments
Following up on my betalicious post and with an effort to stick to the title of the course, here’s another Halo 3 article, this time about where the game is in development. There are some nice descriptions of the work involved and it sounds like the developers are weathering crunch mode better than I […]
Tags: Game Culture · Code
The next big thing
May 12th, 2007 · No Comments
World of Warcraft is just about two and a half years old, now. It’s got the largest user base by far (Community). It’s a very viable product model, and has a bustling in-game economy (Commerce). The Burning Crusade came out in January (Content). So, where do we go from here?
This article […]
Tags: Virtual Worlds
Google Earth + Second Life
May 11th, 2007 · No Comments
More of a prediction for the future than a description of the current, this article describes the potential confluence between Google Earth and Second Life. More generally, we’re being forced time and time again to consider how the virtual and non-virtual worlds are merging. Imagine using Earth to view a 3D block of […]
Tags: Virtual Worlds
spore: agonistic order creation
May 11th, 2007 · No Comments
Toward the beginning of the semester, we often discussed the differences between the Heraclitean and Platonic perspectives toward power, play and being. According to Heraclitus, from the agon, characterized by conflict, strife and unpredictability, grew the playful chaos of the Universe. “History unfolds at the whim of a child, carelessly playing.” Contrast […]
Tags: Child's Play · Code
Chinese WoW players, killing each other?
May 11th, 2007 · 3 Comments
A follow-up to Brian’s post just earlier, it seems like WoW is an aberration in its ability to appeal to both Eastern and Western user bases. I found this article that talks about the difference. Seems like the two gaming communities are very disparate, but something about these results seems dubious to me. […]
Tags: Follow-Up
Betalicious
May 11th, 2007 · No Comments
I second Garrison’s disappointment with Spore’s delay and am floored by its impact on EA’s stock price. Game releases have become high-stakes, just like the movie industry. In Hollywood, so much of a studio’s financial stature and continuing existence depends on its ability to put out hits or, better yet, blockbusters. The […]
Tags: Links · In the News · Business
Virtual Earth Day, andabunchofmarketing…
April 22nd, 2007 · No Comments
On this wonderfully most green of days, we all take a moment to think about how to preserve our wonderful non-virtual environment. We go buy compact fluorescent light bulbs. We turn down our thermostat. We even plant trees. Online.
Dell’s presence in Second Life is growing and, as part of a current […]
Tags: Business · Virtual Worlds

