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	<title>Play's Republic &#187; Gabriel</title>
	<atom:link href="http://ludic.colophon.org/ludus/author/gabriel/feed/" rel="self" type="application/rss+xml" />
	<link>http://ludic.colophon.org</link>
	<description>"There is no greater threat to the state than the play of children." (Plato)</description>
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		<title>Second Life, find the corporates!</title>
		<link>http://ludic.colophon.org/ludus/second-life-find-the-corporates/</link>
		<comments>http://ludic.colophon.org/ludus/second-life-find-the-corporates/#comments</comments>
		<pubDate>Sun, 13 May 2007 21:05:25 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/second-life-find-the-corporates/</guid>
		<description><![CDATA[Just one more posting for y&#8217;all. Thought this map was pretty interesting. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Just one more posting for y&#8217;all.  Thought <a href="http://www.kzero.co.uk/blog/?p=430">this map</a> was pretty interesting.  Enjoy!</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Will the XO play Halo?</title>
		<link>http://ludic.colophon.org/ludus/will-the-xo-play-halo/</link>
		<comments>http://ludic.colophon.org/ludus/will-the-xo-play-halo/#comments</comments>
		<pubDate>Sun, 13 May 2007 00:56:54 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Noteworthy]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/will-the-xo-play-halo/</guid>
		<description><![CDATA[Early on in the course, we covered learning within games, primarily as a function of gaining faculty within a semiotic domain. We have never, not once, discussed games as learning devices used to learn about a specific type of content, however, and we especially didn&#8217;t talk about &#8220;edutainment&#8221; games. In the name of such things, [...]]]></description>
			<content:encoded><![CDATA[<p>Early on in the course, we covered learning within games, primarily as a function of gaining faculty within a semiotic domain.  We have never, not once, discussed games as learning devices used to learn about a specific type of content, however, and we especially didn&#8217;t talk about &#8220;edutainment&#8221; games.  In the name of such things, I thought I&#8217;d draw your attention to <a href="http://www.reuters.com/article/technologyNews/idUSN1642567920070316">this article</a> over at Reuters about how some educators think that video games could provide a viable way of learning about &#8220;real world&#8221; stuff, like, oh, <strong>math</strong>.  We&#8217;ve had <a href="http://en.wikipedia.org/wiki/Carmen_Sandiego">these games</a> all along and some have even managed to <a href="http://en.wikipedia.org/wiki/The_Oregon_Trail_(computer_game)#Legacy">stick around</a> for a very, <a href="http://www.download.com/Mavis-Beacon-Teaches-Typing-17-Deluxe/3000-2051_4-10441796.html">very long time</a>.  But, games-for-learning have changed.  <a href="http://econ100.uncg.edu/dcl/econ100/">Here&#8217;s one</a> that UNC&#8217;s Division for Continual Learning put together to teach microeconomics at a college level.  I participated in a presentation with these guys back when I worked within textbook publishing and they&#8217;re pushing a real, new pedagogy.</p>
<p>But, the real questions is: <a href="http://slashdot.org/articles/07/05/12/077205.shtml">Will the XO play Halo</a>?</p>
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		<item>
		<title>&#8220;You can’t introduce new rules to a sport.&#8221;</title>
		<link>http://ludic.colophon.org/ludus/you-can%e2%80%99t-introduce-new-rules-to-a-sport/</link>
		<comments>http://ludic.colophon.org/ludus/you-can%e2%80%99t-introduce-new-rules-to-a-sport/#comments</comments>
		<pubDate>Sun, 13 May 2007 00:29:08 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Culture]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/you-can%e2%80%99t-introduce-new-rules-to-a-sport/</guid>
		<description><![CDATA[Following up on my betalicious post and with an effort to stick to the title of the course, here&#8217;s another Halo 3 article, this time about where the game is in development. There are some nice descriptions of the work involved and it sounds like the developers are weathering crunch mode better than I am [...]]]></description>
			<content:encoded><![CDATA[<p>Following up on my <a href="http://ludic.colophon.org/ludus/betalicious/">betalicious</a> post and with an effort to stick to the title of the course, here&#8217;s <a href="http://www.next-gen.biz/index.php?option=com_content&#038;task=view&#038;id=5023&#038;Itemid=2&#038;limit=1&#038;limitstart=0">another Halo 3 article</a>, this time about where the game is in development.  There are some nice descriptions of the work involved and it sounds like the developers are weathering crunch mode better than I am with the last throes of finals.  But, most pertinent to our class is the very end of the article:</p>
<blockquote><p>The one surprise we won’t see are any new weapons. “You’d be surprised how microscopic our hardcore players get about even the spawn points of weapons. People lose their minds if we do anything wrong. Introducing a new weapon after the fact would probably be wrong. You’re going to get the complete set on day one. It is possible to add a weapon and who knows, we might. We could theoretically add an old favorite, but honestly we have to think of it as a sport and you can’t introduce new rules to a sport.”</p></blockquote>
<p>Nice, stable, predictable rules sets.  Ah.  They make the world go &#8217;round.</p>
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		<title>The next big thing</title>
		<link>http://ludic.colophon.org/ludus/the-next-big-thing/</link>
		<comments>http://ludic.colophon.org/ludus/the-next-big-thing/#comments</comments>
		<pubDate>Sun, 13 May 2007 00:05:22 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/the-next-big-thing/</guid>
		<description><![CDATA[World of Warcraft is just about two and a half years old, now. It&#8217;s got the largest user base by far (Community). It&#8217;s a very viable product model, and has a bustling in-game economy (Commerce). The Burning Crusade came out in January (Content). So, where do we go from here? This article addresses a few [...]]]></description>
			<content:encoded><![CDATA[<p>World of Warcraft is just about two and a half years old, now.  It&#8217;s got the largest user base by far (<strong><em>C</em></strong>ommunity).  It&#8217;s a very viable product model, and has a bustling in-game economy (<strong><em>C</em></strong>ommerce).  The Burning Crusade came out in January (<strong><em>C</em></strong>ontent).  So, where do we go from here?</p>
<p><a href="http://news.bbc.co.uk/1/hi/technology/6619875.stm">This article</a> addresses a few upcoming (and one old) MMORPGs that are looking to capitalize on the phenom as well as provide some new added functionality to the mix.  To me, it looks like they&#8217;re differentiating themselves by providing niche content (<strong><em>C</em></strong>ontext) that will be interesting to a self-selected group of people, and in a way that will cater to their specific needs (<strong><em>P</em></strong>ersonalization).</p>
<p>Marry that with some weird form of Xbox Live (don&#8217;t ask me how to combine a MMORPG with Xbox Live) and it could be the next big thing (<strong><em>V</em></strong>ertical <strong><em>S</em></strong>earch).</p>
<p>I&#8217;m basing my thinking on <a href="http://www.readwriteweb.com/archives/web_30_4cpvs.php">this model</a>.</p>
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		<title>Google Earth + Second Life</title>
		<link>http://ludic.colophon.org/ludus/google-earth-second-life/</link>
		<comments>http://ludic.colophon.org/ludus/google-earth-second-life/#comments</comments>
		<pubDate>Fri, 11 May 2007 20:28:48 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/google-earth-second-life/</guid>
		<description><![CDATA[More of a prediction for the future than a description of the current, this article describes the potential confluence between Google Earth and Second Life. More generally, we&#8217;re being forced time and time again to consider how the virtual and non-virtual worlds are merging. Imagine using Earth to view a 3D block of Manhattan and [...]]]></description>
			<content:encoded><![CDATA[<p>More of a prediction for the future than a description of the current, <a href="http://radar.oreilly.com/archives/2006/06/google_earth_and_sketchup.html">this article</a> describes the potential confluence between <a href="http://earth.google.com/">Google Earth</a> and <a href="http://secondlife.com/">Second Life</a>.  More generally, we&#8217;re being forced time and time again to consider how the virtual and non-virtual worlds are merging.  Imagine using Earth to view a 3D block of Manhattan and add a functional avatar that you could move through the space and interact with other avatars who are touring the space, too.  Now, like the Nabaztag that Rob posted about earlier, imagine the ability to actually interact with the non-virtual correlative, real life, right there in Manhattan.</p>
<p>The merging of SL and Earth could happen, and certainly, the ability to interact with the non-virtual world from cyberspace exists.  It&#8217;s only a matter of time before our avatars can talk to non-virtual people, no?</p>
]]></content:encoded>
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		<title>spore: agonistic order creation</title>
		<link>http://ludic.colophon.org/ludus/spore-agonistic-order-creation/</link>
		<comments>http://ludic.colophon.org/ludus/spore-agonistic-order-creation/#comments</comments>
		<pubDate>Fri, 11 May 2007 19:18:55 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Child's Play]]></category>
		<category><![CDATA[Code]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/spore-agonistic-order-creation/</guid>
		<description><![CDATA[Toward the beginning of the semester, we often discussed the differences between the Heraclitean and Platonic perspectives toward power, play and being. According to Heraclitus, from the agon, characterized by conflict, strife and unpredictability, grew the playful chaos of the Universe. &#8220;History unfolds at the whim of a child, carelessly playing.&#8221; Contrast this with a [...]]]></description>
			<content:encoded><![CDATA[<p>Toward the beginning of the semester, we often discussed the differences between the Heraclitean and Platonic perspectives toward power, play and being.  According to Heraclitus, from the <em>agon</em>, characterized by conflict, strife and unpredictability, grew the playful chaos of the Universe.  &#8220;History unfolds at the whim of a child, carelessly playing.&#8221;  Contrast this with a more Platonic form of &#8220;being,&#8221; where rationality and hierarchy structure society, where the creative destabilization of the poet and bard are eliminated.</p>
<p>Now consider video games which, in order to be &#8220;fun,&#8221; need to incorporate the <em>paidia</em> of <em>ilinx</em>, <em>agon</em>, and <em>alea</em>, while at the same time providing a ludic experience mimicking rule systems that are familiar to us (set theory a la Juul).  There needs to be a balance struck between the two, paidia and ludus, that creates the functional game environment.  Check out how pissed Daffy gets in Duck Amuck and you&#8217;ll see how dysfunctional games are when they don&#8217;t account for predictability, rationality and stability.</p>
<p>And so, game designers struggle the blend these two to create enjoyable experiences, especially within &#8220;god games,&#8221; like Spore, where unbridled creative possibility is a selling point, but all potential creations must still function within the game environment according to the same rules.</p>
<p>The problem is phrased well by Gamespot writer, Galen Davis:</p>
<blockquote><p>Spore&#8217;s design team quickly discovered that there were myriad challenges with an emergent editor that embraced open-ended creativity. It had to be easy and fun. It had to satisfy a broad range of fantasies and expectations. The output had to work in the animation system and with the game&#8217;s rule sets. And how do you intuitively design a 3D object editor with a 2D interface for non-Maya-savvy players?</p>
<p>Most generally, how do you design an editor that your grandmother could use that still can yield countless creatures of varying size and shape that work with the gameplay? </p></blockquote>
<p>Check <a href="http://www.gamespot.com/pc/strategy/spore/news.html?sid=6167215">this article</a> about the various creature and object editing tools within Spore to see how this balance was created (or, given the delay, is still in the process of being created).  </p>
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		<title>Chinese WoW players, killing each other?</title>
		<link>http://ludic.colophon.org/ludus/chinese-wow-players-killing-each-other/</link>
		<comments>http://ludic.colophon.org/ludus/chinese-wow-players-killing-each-other/#comments</comments>
		<pubDate>Fri, 11 May 2007 17:55:36 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Follow-Up]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/chinese-wow-players-killing-each-other/</guid>
		<description><![CDATA[A follow-up to Brian&#8217;s post just earlier, it seems like WoW is an aberration in its ability to appeal to both Eastern and Western user bases. I found this article that talks about the difference. Seems like the two gaming communities are very disparate, but something about these results seems dubious to me. Am I [...]]]></description>
			<content:encoded><![CDATA[<p>A follow-up to Brian&#8217;s post just earlier, it seems like WoW is an aberration in its ability to appeal to both Eastern and Western user bases.  I found <a href="http://pc.ign.com/articles/771/771403p1.html">this article</a> that talks about the difference.  Seems like the two gaming communities are very disparate, but something about these results seems dubious to me.  Am I the only one who feels like there are unstated value judgments in the options?</p>
<ul>
&#8211; Quantity and quality of item acquisition vs. the process of item acquisition.<br />
&#8211; Guilds for play advantage vs. guilds for relationship building.<br />
&#8211; PvP play vs. PvE play.
</ul>
<p>Maybe I&#8217;m prudish in my thinking, but I find the drastic difference to be startling.  Check the article for the numbers.</p>
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		<title>Betalicious</title>
		<link>http://ludic.colophon.org/ludus/betalicious/</link>
		<comments>http://ludic.colophon.org/ludus/betalicious/#comments</comments>
		<pubDate>Fri, 11 May 2007 17:45:55 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/betalicious/</guid>
		<description><![CDATA[I second Garrison&#8217;s disappointment with Spore&#8217;s delay and am floored by its impact on EA&#8217;s stock price. Game releases have become high-stakes, just like the movie industry. In Hollywood, so much of a studio&#8217;s financial stature and continuing existence depends on its ability to put out hits or, better yet, blockbusters. The video game has [...]]]></description>
			<content:encoded><![CDATA[<p>I second Garrison&#8217;s disappointment with Spore&#8217;s delay and am floored by its impact on EA&#8217;s stock price.  Game releases have become high-stakes, just like the movie industry.  In Hollywood, so much of a studio&#8217;s financial stature and continuing existence depends on its ability to put out hits or, better yet, blockbusters.  The video game has that problem, too, but it also bears the responsibility for selling hardware.  Spore hits EA hard, but just think how Microsoft would deal with a Halo 3 flop?  Fortunately, it seems like they have invested the right time and resources to ensure that it will be <a href="http://www.joystiq.com/2007/05/11/todays-most-betalicious-video-halo-3-beta-footage/">as successful as they need</a>.</p>
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		<title>Virtual Earth Day, andabunchofmarketing&#8230;</title>
		<link>http://ludic.colophon.org/ludus/virtual-earth-day-andabunchofmarketing/</link>
		<comments>http://ludic.colophon.org/ludus/virtual-earth-day-andabunchofmarketing/#comments</comments>
		<pubDate>Sun, 22 Apr 2007 23:00:12 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/ludus/virtual-earth-day-andabunchofmarketing/</guid>
		<description><![CDATA[On this wonderfully most green of days, we all take a moment to think about how to preserve our wonderful non-virtual environment. We go buy compact fluorescent light bulbs. We turn down our thermostat. We even plant trees. Online. Dell&#8217;s presence in Second Life is growing and, as part of a current marketing push, they&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>On this wonderfully most green of days, we all take a moment to think about how to preserve our wonderful non-virtual environment.  We go buy compact fluorescent light bulbs.  We turn down our thermostat.  We even plant trees.  Online.</p>
<p>Dell&#8217;s <a href="http://www.dell.com/html/global/topics/sl/index.html">presence </a>in Second Life is growing and, as part of a current marketing push, they&#8217;ve decided to create <a href="http://direct2dell.com/one2one/archive/2007/04/20/12428.aspx">a special Earth Day event</a> in world that features, yes, planting virtual saplings on Dell Island.  You can specify how fast and large you would like your sapling to grow, and you can click on it and be taken to Dell&#8217;s <a href="http://www.dell.com/content/topics/global.aspx/corp/environment/en/tree?c=us&#038;l=en&#038;s=corp">Plant a Tree For Me page</a>, which is really just a marketing blitz to convince potential buyers that their computers are not filled with toxic chemicals.  To be fully honest, Dell has done some good in this regard, but <a href="http://www.greenpeace.org.uk/node/1013">Greenpeace is right</a>, I do want more.  As an environmentally conscious computer user, planting a virtual tree just makes my eyes bug.  I&#8217;d prefer to put my money where my carbon footprint is and actually <a href="http://www.dell.com/content/topics/segtopic.aspx/plant_a_tree?c=us&#038;cs=19&#038;l=en&#038;s=dhs">make a difference</a>.</p>
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		<title>471 TV Channels + Saccharine + Pop Ballads</title>
		<link>http://ludic.colophon.org/ludus/471-tv-channels-saccharine-pop-ballads/</link>
		<comments>http://ludic.colophon.org/ludus/471-tv-channels-saccharine-pop-ballads/#comments</comments>
		<pubDate>Tue, 06 Feb 2007 04:32:48 +0000</pubDate>
		<dc:creator>Gabriel</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://ludic.colophon.org/2007/02/05/471-tv-channels-saccharine-pop-ballads/</guid>
		<description><![CDATA[Isn&#8217;t the meaning of play to create civilization? And, civilization exists to give us the time, opportunity and luxury to ponder the meaning of life, right? It&#8217;s an infographic, it&#8217;s high-design, it&#8217;s pithy and trite at the same time (saccharine, almost). It&#8217;s pretty well done. I see Play in a whole bunch of ways: wordplay, [...]]]></description>
			<content:encoded><![CDATA[<p>Isn&#8217;t the meaning of play to create civilization?  And, civilization exists to give us the time, opportunity and luxury to ponder the meaning of life, right?</p>
<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/lWWKBY7gx_0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/lWWKBY7gx_0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></p>
<p>It&#8217;s an infographic, it&#8217;s high-design, it&#8217;s pithy and trite at the same time (saccharine, almost). It&#8217;s pretty well done.  I see Play in a whole bunch of ways: wordplay, associations, visualizations, philosophical thoughtplay&#8230;</p>
<p>Credit to <a href="http://www.clemenskogler.net/" title="Clemens Kogler - Online Portfolio" target="_blank">Clemens Kogler</a> and his team for creating it.  Other design snobs should check out Kogler&#8217;s <a href="http://www.clemenskogler.net/calcium" title="Clemens Kogler - Calcium City" target="_blank">other work</a>, too.</p>
<p>~g</p>
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