This page contains links to required readings (available as PDFs, hyperlinks to external websites, or both). Additional readings may appear here as well. Nota bene that these readings are made available to students enrolled in CCTP-688 at Georgetown University. This material is not intended for other persons. Also available: Class-related talks.
Aarseth, “Playing Research: Methodological Approaches to Game Analysis”
Bakhtin, Mikhail M. “Rabelais in the History of Laughter,” from Rabelais and His World. 1964.
Barth, John. “Virtuality.” Johns Hopkins Magazine, Sept. 1994.
Gillespie, William. “The OULIPO: Constraints and Collaboration” (web link)
Jenkins, “Games: The New Lively Art” (web link)
Kline, Dyer-Witheford and de Peuter, “Histories: The Making of a New Medium.” Also: get the Footnotes and Bibliography (separate PDF).
Lebling and Blank, “Zork: A Computerized Fantasy Simulation Game”
McGonigal, “‘This Is Not a Game’: Immersive Aesthetics and Collective Play”
Ondrejka, “Escaping the Gilded Cage: User Created Content and Building the Metaverse.” 2004.
Rorty, “From Logic to Language to Play”
Steinkuehler and Williams (2006). “Where Everybody Knows Your (Screen) Name: Online Games as ‘Third Places.’” Journal of Computer Mediated Communication. 11(4). (web link)
Williams, “The Video Game Lightning Rod: Constructions of a new media technology, 1970-2000.” Information, Communication & Society 6:4 2003. pp. 523-550.
Yee, “The Psychology of Massively Multi-User Online Role Playing Games“

